A much more accurate figure can be derived using the following formula to solve the equation ???INT = 1MAB,
\[\triangle I_Y=\frac{\frac{B}{\lambda}+I_Y-I_M}{M+100} \]
To use, simply plug in your known values for each of the variables. For example, if I were to nuke Thunder IV (541 base damage, tier modifier is 2) on an Ebony Pudding (89INT) with gear that gets me 125INT and 71MAB, I get:
\[\triangle I_Y=\frac{\frac{B}{\lambda}+I_Y-I_M}{M+100}=\frac{\frac{541}{2}+125-89}{71+100}=1.792 \]
Therefore I need approximately 1.8INT to match 1MAB’s worth of damage.
Mathematical support
The damage formula is as follows:\[D=k(1+\frac{M}{100})[B+\lambda(I_Y-I_M)]\]
- k = product of all the modifiers from elemental staves, day, weather, magic burst and type of mob.
- M = total Magic Attack Bonus from both Job Traits and equipment.
- B = Spell’s base damage.
- λ= Nuke’s tier modifier.
- I = Total intelligence (base INT and gear). Subscript refers to either You, or the Mob.
\[\frac{dD}{dI_Y}=\frac{\lambda k(M+100)}{100}\]
\[\frac{dD}{dM}=\frac{k[B+ \lambda (I_Y-I_M)]}{100} \]
By the principle of small changes, we can write
\[\frac{dI_Y}{dI_M}=\frac{\triangle I_Y}{\triangle M} \]
Therefore as ∆MAB=1,
\[\triangle I_Y=\frac{dI_Y}{dM} \]
Then, use the chain rule with the two partial derivatives to derive dI/dM:
\[\triangle I_Y=\frac{dI_Y}{dM}=\frac{dI_Y}{dD}\frac{dD}{dM} \]
\[\triangle I_Y=\frac{dI_Y}{dM}=\frac{100}{\lambda k(M+100)}\frac{k[B+\lambda (I_Y-I_M)]}{100} \]
Finally, simplify the expression.
\[\triangle I_Y=\frac{\frac{B}{\lambda}+I_Y-I_M}{M+100} \]